7 thoughts on “Why did Tapwave & Gizmondo fail?”

  1. Om,

    You make some great points that every company trying to tackle the consumer market should heed. Oftentmes we forget that us early adopters and gadget hos of the world are not the target audience. I might want all kind of features that don’t gibe at all with the mass market.

    One thing to note is the iPod had the built-in Apple cult following behind it while the Tapwave and Gizmondo were starting from scratch. Still it’s because of the reasons you give that the iPod was able to move beyond it’s audience to achieve it’s current status…

  2. Or buy a tablet that can run any of this stuff as add on software apps. aka motion computing or sony.

  3. I think the Tapwave situation is even easier to figure out.

    Palm, their platform partner, has a dubious future at best. These guys have no vision, no direction, have wasted tons of cash on non-revenue producing OS’s (ver. 5 and 6), are slow to react to the market, and no longer can control the relationship with the buyer, because carriers have the final say.

    Since the next release, aka Palm on Linux, is not due until late 2006 (2007?), you’d be a fool to continue the Tapwave business, which was predicated on a different future path at Palm.

    Maybe the Tapwave people will regroup and try again with their own linux-based product, with connectivity.

  4. Would Tapwave have been sucessful if they were running an open linux envoronment that encouraged third party development?

  5. Gizmondo are still in business… where did you get the idea they had failed? They are moving their business to the USA to make it cheaper to produce and sell over here, also all the games are to be released on the US release date.

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