Can Twitter Become the New Casual Gaming Hub?

19 thoughts on “Can Twitter Become the New Casual Gaming Hub?”

  1. Not until Twitter is really realtime. Twitter is a messaging system and messaging systems should have a messaging architecture. The HTTP polling paradigm will prevent Twitter from getting really big in games. It should be XMPP like Google Wave. Maybe round based or async games, but the Twitbrain example where people race reply shows the problem. The polling interval decides who wins.

  2. you missed http://zombietweet.com :p not really a game just an experiment I did.

    I have designed a couple of games for twitter but they are not ready for prime time yet, The issues are balancing useful information with spam. You want people to be able to use twitter but you don’t want to be spam.

  3. Oh please god no. We get enough of that crap on facebook. The last thing we need is to spread the twitter game meme which would allow it to become a spam filled crapyard. If this does become prevalent there MUST be an easy way to screen ALL game traffic out of your tweetstream.

  4. Om, I don’t see Twitter being a legitimate platform for social gaming, at least not in the near future. As you know there was a lot of backlash from the SpyMaster game, most people don’t want to read those sorts of tweets. People have and are starting to enjoy the quality casual games on iPhone, FB, Myspace, etc. I don’t see why a user would leave those sites to play social/casual games on twitter. If you are using Twitter, you are likely to use Facebook as well, so why go to a less optimal platform to play games? If Zynga/Playdom/Playfish/Others can create applications to run on Twitter, than they can be become a hub

  5. Twitter is hated by so many people now. For sure gamers will not like twitter. It is a waste of everyones time. Twitter is started to plagued by spammers and bots. For example have a look at http://www.istwittercrap.com and see how many million people hate twitter. I wish twitter goes down like that whale.

  6. I’ve been thinking about this for a long time, but so far nearly all of the Twitter games are ports of word games. Spymaster was interesting in that it actually made use of the social component of Twitter, but went wrong by exploiting it to promote itself, rather than the players. So what would a social game that lives inside of Twitter rather than riding on top of it look like?

  7. i think twitter games will just end up a fad. Fast rise, fast fall. Real gamers will play real games and twitter will remain the abode of updates. But, the spam issue is a big one. People are marketing links way too hard on twitter now

  8. Thanks for the mention! In our short existence (we launched a week ago), here’s what we’ve learned so far:
    1) people like trivia (2500 players in 1 week)
    2) interacting and learning from your players is important! we’ve had some issues happen already and if we were not communicating well, I think people would’ve gotten very frustrated very quickly.
    3) build what they want, not what you want – we’ve been running surveys to learn about timing, difficulty level, community engagement, etc
    4) people like real world prizes
    5) sponsors like easily trackable systems (# of followers, # of players, for example)
    6) growth ebbs and flows – that’s okay
    7) it’s important to not have your players’ actions become annoying to their twitter followers

    And most important – running a trivia game is a lot of fun! I think it’s as addictive to us as it is to the players!

  9. Twitter has all the right building blocks for a solid foundation of gaming and I’m certain game makers will find ways to leverage the assets Twitter brings to the table. More and more people are playing digital games, games online and games with others every day.

    Beyond that, when you take a broader view, Twitter itself is also a building block in the “web 2.0” world where services are built on top of services, and games and entertainment will find ways to plug Twitter into their overall strategies.

    As for native games on Twitter that all the play takes place completely within the Twitter service, I think it completely possible to build a game that isn’t spammy and is engaging, but it’s not something I’d expect to monetize in the same ways people are monetizing games on other platforms.

    I’d expect to see innovation in this area in the coming months from big companies and individual entrepreneurs! I’ll be looking for ways to connect my games with all types of web 2.0 services.

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