Updated: Neuronet, a special network for virtual worlds

2 thoughts on “Updated: Neuronet, a special network for virtual worlds”

  1. I still didn’t quite get what is the technical necessity for a new network? Will neuronet be based on some other protocol beside tcp/ip? Why cannot multi billion zillion of jumbo tcp/ip frames not be able to carry VR frames? What about the comcast cable that I have? Why can’t it deliver cinematic quality games? What about the headgear. Without a device that is equivalent to surround vision (like surround sound) how can a game be a VR?

    Looks to me it is a money making scam by selling domain name registrations with .vr in the end .

    HA HA HA HA HA!!!! HAPPY NEW YEAR EVERYONE!

  2. Come on, don’t be so pessimistic =(
    Yes, it probably will be profitable but 2-3 years until consumers can get in on the action is really something to look forward to

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