7 thoughts on “What is Web 2.0… take two”

  1. Can I suggest that it is not just the PC Centric approach that is US centric (though I certainly agree with this from my vantage point in Singapore). It is also the perspective that Web 2.0 (along with offline applications) can continue to be written using today’s programming languages.

    I have two perspectives on this. Firstly, all languages are written using an English language instruction set. If technology is going to become truly globally inclusive, it appears to me that this has to change. If we still cannot sort out the difficulties native Arabic speakers have in using a spreadsheet with an English function set and a left to right morphology, how can we move forward in a global sense.

    Secondly, I wonder if it is not also important to look beyond today’s context free languages towards a context sensitive language which will permit the processing of far greater levels of complexity.

    Wouldn’t the creation of a context sensitive and multi-lingual langauge really allow the potential of Web 2.0 to come true?

    I cant help feeling that instead of relying on code that has its architecture based upon 1960’s technology (as all of today’s codes do), it would be more effective to consider rebuilding the ‘lego blocks’ ?

  2. Tim O’Reilly’s definition of Web 2.0: “the network as platform” is very powerful. It gives the idea that whatever the apps we are using they are able to recognize our personal data and features. Internet access is definetely the key to get and share our content independently from the pc-laptop-wireless device we’re using.

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  4. East Asia is already on Web 4.0 🙂

    Great summary. The discussion and examples ignore the real changes sweeping East Asia. The last time I checked it is the WORLD Wide Web. East Asia is paving the way as far the next generation Internet — while North America is stuck at 1-3 megabits, we are at 10 megabits.

    Here is a recent article on Web 4.0 in South Korea:


    One cannot underestimate the potential of multi-player games in creating persistent virtual environments. Warcraft has hundreds of thousands of FANATIC users in South Korea alone:


    We in the east think that our edge in bandwidth will allow us to not look too much to the West this time around. We may not be doing much in terms of conceptualizing the framework we are in, but things are moving so fast out here, we defer to you bandwidth-starved folks in the West on that point.
    As William Gibson aptly said, “The future is here. It’s just not evenly distributed yet.”

    Perhaps another core competency is the ability to function and build communities in a multi-lingual WWW.

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